Touhou Genso Wanderer Reloaded - Nintendo Switch Review
Touhou: Genso Wanderer Reloaded (Nintendo Switch) Review
Past Drew Hurley 02.x.2018
Since way back in '96, the bullet hell craziness of the Touhou project titles take been popular, not but in Nippon, but the earth over. However, they are somewhat of a niche genre, the punishing gameplay a tad off-putting for wider audiences. For those who wanted to play with the young Japanese Shrine Maidens without taking on the onslaught of projectiles, AQUA STYLE adult a series of indie spin-offs entitled Mystery Gensokyo. This series took the same premise, styles, and characters but instead offered up a dungeon-crawling style, roguelike game reminiscent of Chunsoft'due south Mystery Dungeon serial. Now NIS America is bringing the remastered Touhou: Genso Wanderer Reloaded to PlayStation iv and Switch.
Shrine Maiden Reimu, one of the Hakurei Shrine Maidens, has a familiar claiming to take on. A sprawling tower has appeared where in one case stood the shop of a character that will be familiar to fans of the serial: Rinnosuke Morichika. A cursed item within the store has caused this and it's all Reimu's fault, so she needs to clean up her mess. Cue flooring after flooring of roguelike dungeons, blimp to bursting with evil versions of other familiar characters and far also much dialogue.
The story of the game is admittedly cloying. The actual tale is rather short but it has far likewise much to say, resulting in a truly dull tale. It may exist interesting to long-time fans of the series only the ratio of gameplay to dialogue heavily, heavily swings to dialogue. With huge periods of time spent reading through the George R. R. Martin level of text. It would exist forgivable if the writing was decent, but this will exist winning no awards for its story.
The core gameplay sees Reimu - and friends, there are plenty to recruit over the course of the game - step through dungeons in a plough-based style system. For every pace the player takes, the enemies take a step or make a move. It will be a familiar system that has been used in many games across the Vita and 3DS back catalogues. Information technology takes planning and strategic thinking to master, to plan what each enemy volition practise two-steps ahead. Unfortunately, even the most strategic minds will be regularly overcome here, and often unfairly. Enemies announced exterior of the scope of the camera regularly then trajectories of attacks or even just the closing off of escape paths become a regular occurrence. Information technology's made fifty-fifty worse by the absolute mess of the UI, covering up a huge corporeality of the screen and further obscuring any threats.
This is the type of game where death is to be expected. Those steps through each floor are going to be repeated many times before whatever of the floors are overcome. Death sends Reimu back to the first floor but allows her to continue all she has acquired up until her decease - leading into a repetitive cycle. Climb some floors, gather some loot, die, return to the commencement floor with the loot, and echo. Oh, and dying also resets the level dorsum to one... After in the game, there are checkpoints to residue and return to, only it is little respite. Death from the attacks of enemies isn't all that has to be considered. There's also a hunger meter that has to be considered during the treks and a Danmaku meter used to power the special attacks, these frequently embodying the bullet-hell nature of the original games.
Beingness a roguelike and a dungeon crawler, it suffers from the same problems that have plagued the genre from the first. It's hugely repetitive, especially considering the repeating deaths and the backtracking. The levels are randomly generated, and the algorithm that creates them isn't especially smart, resulting in some awful stages, occasionally with instant paths to the adjacent stage and sometimes maddening messes filled with expressionless ends. Boodle is a huge office of the game and is plentiful in all for the dungeons, but thanks to the random nature the bulk of the loot establish is trash. Thankfully, there'south an item fusion system combined with a decent crafting organisation.
For this edition, all of the previously released DLC is bundled together, along with some brand new features. There are some actress scenarios to play through including some new characters to unlock along with some stories around another long-standing characters of the series history, like Alice Margatroid. The reviewed version was on Switch, merely it's lacking in any sort of touch-screen or motion controls, and then there's little to set it autonomously from the PS4 version.
Cubed3 Rating
3/10
The roguelike procedural generation in Touhou: Genso Wanderer Reloaded often generates terrible flaws, horrible stages, and difficulty levels all over the shop - when the difficulty spikes, the challenging nature often just results in repetitive and frustrating grinding. There is far too much dialogue to read through, pregnant huge gaps betwixt really being able to play… Information technology's hard to find much to like here. It will certainly involvement Touhou fans who become to enjoy some of their favourite characters, simply for casual fans and those new to the series, all they are getting is a rather monotonous dungeon crawler.
C3 Score
3/ten
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